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Everybody’s heard of tabletop role-playing games (RPGs), but unless you’ve actually played one you probably don’t know how they work. Even if you’re an experienced RPG player, most game manuals spend more time explaining rules and genre trappings than offering practical advice for first-time Game Masters.

Whether you’re a wannabe gamer who’s never rolled a twenty-sided die or a long-time player who’s decided to take the plunge and run your own game for the first time, So You’ve Decided To Run a Role-Playing Game teaches you how to go from thinking about running a role-playing game to actually doing it. So You’ve Decided To Run A Role-Playing Game starts by describing what actually goes on during a role-playing game, then provides step-by-step advice for organizing and running your own RPG campaign, from finding a gaming group to plotting your ongoing story.

So You’ve Decided To Run A Role-Playing Game is geared toward first-time Game Masters, but contains a lot of practical advice and helpful tips that even veteran Game Masters are likely to find helpful.

StatusReleased
CategoryBook
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorkingyak
GenreRole Playing
Tagsadventure-design, campaign, dungeon-master, game-maser, gm-advice, gming, gm-tips, world-building

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Buy Now$2.99 USD or more

In order to download this book you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

SoYouveDecidedPDF.pdf 6 MB

Comments

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(+1)

I am mostly new to ttrpgs and got curious about running games, but was very unsure as to where or how to start. This book was a great place to start! The book provides a lot of practical advice and insight into what GMing is like. Reading the book allowed me to see into the mind of a GM and what you need to bring into a game to be able to run one. The book is written in a clear way and makes it super friendly for anyone at any level to be able to pick up.